Insidious Venom - Azules' venom inflicts 4 Arcane damage every 1 sec.Players standing in these pools suffer 11 Arcane damage every1 sec. Maw-Touched Venom - Azuels fires several orbs in a straight line that will form pools of Maw-Touched Venom on impact.Attenuated Barrage - Azoras fires multiple missiles of Arcane energy that inflict 40 Arcane damage to players caught in their path. and have their movement speed reduced by 1%. Players standing in Ionized Plasma take 10 Arcane damage every 1 sec. Charged Spear - Kin-Tara hurls a charged spear at the target that inflicts 25 Arcane damage to all players within 5 yards of the impact and creates a zone of Ionized Plasma.Flight - Kin-Tara takes to the air, periodically hurling Charged Spears at random players.Dark Lance - Kin-Tara hurls lances of dark energy at nearby players that inflict 5 Arcane damage every 1 sec.Overhead Slash - Kin-Tara slashes out, inflicting a massive amount of Physical damage to all players in front of her.Any player caught in the beam suffers 2 Arcane damage every 1 sec. Deep Connection - The bond between Kin-Tara and Azules manifests as a beam of energy.Enrage - When either combatant dies, their remaining ally enrages, increasing their damage dealt by 30% and unlocking new abilities.Charged Spear inflicts a high amount of damage to all players near the impact.Kin-Tara uses Overhead Slash at 100 energy, inflicting a large amount of damage to all players in front of her.When either Azule or Kin-Tara are slain, the remaining companion Enrages, unlocking new abilities. Kin-Tara will periodically take to the air and unleash Charged Spears before returning to the ground to resume her assault. Overview - Kin-Tara and her companion, Azules defend the rear of the Forsworn forces.While she stands, the Spires of Ascension will belong to Devos. Kin-Tara proved herself to the dark kyrian and learned to dominate the sky as soon as she ascended. While kyrian aspirants had to wait patiently during the anima drought for their overdue ascension, the Forsworn have been unafraid to grant their faithful wings. You'll probably just get anima.Originally Posted by MMO-Champion Spires of Ascension Kin-Tara Time is money friend, and you can't get that money if everyone's dead. A decent healer can deal with occasional increases in damage though, so use your mobility and sustain abilities as much as you can here. Not every healer (class / spec or skill level) can heal ramping damage every second over 30+ seconds without running out of mana or letting someone die to focus on the rest of the group, or even dying themselves. I've run the dungeon a decent amount of times - granted, in LFG - both as heals and dps, and it's incredibly common for someone to just run around like a headless chicken and get squishy people killed in the process. Don't dawdle, you can quickly wipe a group if you stand around and twiddle your thumbs. Bring them back to the anima conduit by standing up against it, then throw the spear. On phase 2, please grab all of the anima orbs as fast as possible, even if it means running through the lingering doubt circles moving across the ground every now and then. Let dps/tank get orbs and throw spear.Ĭomment by LichlifeA bit of advice from a healer: Update: I've done it some as healer now, and best thing for healer is just heal and avoid floor circles. You'll probably have to do this part twice (she takes off and makes wind, you get blue orbs to unlock spear, throw spear at her to make her come back down). She will fall back down to the platform so you can hit on her some more. Target carefully! I missed once and we died. Carefully target her and then click/press the special button to throw the spear. Then you get a target sight and a special button. Click it with your mouse to take the spear. You know because your mouse becomes a gear when you mouse over it. I don't know how many blue orbs it takes, but eventually the spear in the center thing unlocks. But most importantly go get the blue orbs around the platform (just run into them) and take them to the center thing. When she takes off and the winds come, avoid the dark moving circles on the ground. Comment by whquaintSince no one has explained how to do the hard part of this fight:
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